#pragma once
#include <vector>
#include <map>

class Graphic;

class GraphicProperty
{
private:
	GraphicProperty(void);
	~GraphicProperty(void);
public:
	static void RegistGraphicDialog(void);
	static bool SetGraphicProperty(Graphic* pGrpahic);
	static void DeleteDialog(void);
public:
	static std::map<int, CDialogEx*> __dialogMap;
};



